Wednesday, May 18th, 2011
New article from Gameinformer: “The Characters of Assassin’s Creed Revelations”
Nice list so far, but it looks more like a teaser for a longer article in their upcoming June issue.
Wednesday, May 11th, 2011
Edit for the following content: Wanderingflame over at Livejournal has provided us with much clearer scans. View the replaced scans below.
The two pictures below are from Gameinformer’s “The Multiplayer of Assassin’s Creed Revelations” interview with Live Team Producer Andreane Meunier.
The second Gameinformer article is a three-part video interview with Creative Director Alexandre Amancio, who is surprisingly eloquent and clearly passionate about working in his field. View the videos from Gameinformer’s site – “AC Revelations: Meet the Creative Director.”
People are awesome! Two AC fans have kindly shared scans of the Gameinformer magazine online. The generous Wanderingflame posted clearer scans than the previous ones, and I’ve replaced them appropriately. The first two images are still from user Khriz360 from PS3Trophies.org.
Scans from Wanderingflame start here:
Friday, May 6th, 2011
AUGH, three of my favorite protagonists as controllable characters in one game.
Assassin’s Creed Revelations First Screenshot from Gameinformer.com. Or just look at the image below.
June Cover Revealed: Assassin’s Creed Revelations from Gameinformer.com
Excerpt from the above link:
“You’ll learn how each of the franchise’s major characters — Altaïr, Ezio, and Desmond — play a part in the story, and how you’ll control each of the three as playable characters. Uncover a brand new part of the world as Ezio travels abroad for the first time to explore the wonders of Constantinople at the height of the Ottoman Empire. Learn about all the new features that set Revelations apart, from a brand new weapon and tool that changes the way you’ll fight and traverse the world, to extensive details on the newly customizable multiplayer game. And what exactly is going on with Desmond after the end of Brotherhood?”
I was so excited about this, until I realized it’ll probably be another year before I get to play. Unless Ubisoft decides to be kind and release the PC version alongside the other platforms.
Also, considering the timeline, Leonardo’s probably dead at this point. That just sapped most of my enthusiasm.
On the brighter side, Ezio was trending in Twitter:
Track this thread on the official forums for further updates.
Thursday, May 5th, 2011
A quote from Rainjewel @ LJ:
Oh the DLC. I was expecting many more shenanigans with Leonardo and then he was GONE for most of it. Jeez. Oh Ubisoft. That aside I was totally going along with it until the very end when it’s like GIANT REVEAL OF GIANTNESS, FULL OF NUMBERS AND MYSTERY and then Ezio just shrugged his shoulders and was all, “Eh, not for our eyes. Also, that looks waaaay too much like math,” and peaced out.
And you know, the multiplayer shenanigans (I HATE YOU ALHAMBRA). Stop adding more men with swords and women with increasingly less clothing. You could add more women with swords and more men with less clothing, that’d work.
Tuesday, May 3rd, 2011
The Assassin’s Creed Reveal‘s reached the next stage, and I’m almost positive that’s Altair’s hand they’re showing.
One of the new images also appears to be the Phaistos Disk.
We know Altair went to Cyprus at some point…while not exactly Greece, still pretty darn close.
I’m hoping we’ll get some more Altair lovin’ with this next game, and some Malik if I’m really lucky.
Thursday, April 28th, 2011
Ezio being a major BAMF in goddamn gorgeous Brutus Armor
Been meaning to post this, but I kept forgetting. Finished the game in three days, fourth day spent mopping up Romulus lairs and other side quests. Currently replaying it to get 100% sync on everything.
On my first playthrough, I feel a little cheated with Sequence 8 and 9, if only because I was waiting ’til the last moment (aka putting it off ’cause I heard from Sei that it’s horrible for PC users) before heading off to the last Romulus Lair. Needless to say I waited a really long time. :/ Being unable to clean up quests and do a final shop run prior to the final stages earn Ubisoft less love from me. Would have traded the Apple for that badass Brutus Armor in a heartbeat. Ezio doing a Mortal Kombat-esque move while wielding the Apple was entertaining, though.
Images are linked to the full PNG screenshots. I’ll make a separate post for 1080p + 1440×900 screenshots soon. (more…)
Tuesday, April 12th, 2011
Meant to post this earlier, but got excited with the game. D:
The sibling entity’s very kind friend Joy made it possible for the sibling entity to buy me the Limited Codex Edition of AC:B. Had a bit of a scare with Philippine Customs and taxes (Customs is apparently choosing to tax certain non-commercial goods now despite being clearly labeled as gifts), but they thankfully chose not to tax this.
Freaking expensive with the shipping and all, but I love it. Will just be buying the digital downloads next time, though. Especially since I purchased the DDE for Sei, and she confirms that it basically has most of the key items from the Codex Editon anyway, just in digital format.
Anyway, on to the pictures. Most of these have larger versions, and apologies for some of the blurry photos. (more…)
Friday, April 1st, 2011
For those who have trouble installing the 1.1 version of .Net in Windows 7 (“application has generated an exception that could not be handled” error), the following steps from JasonFJ from this thread worked perfectly for me:
~ Create a new folder named DotNet in C:\ drive (C:\DotNet is used in this guide, you can change to any folder you prefer, but ensure that you use correct path in the following steps).
~ Download Microsoft .NET Framework 1.1 Redistributable Package. Make sure the setup file is saved as dotnetfx.exe .
~ Download Microsoft .NET Framework 1.1 Service Pack 1 (NDP1.1sp1-KB867460-X86.exe). Make sure that the file is renamed and saved as dotnetfxsp1.exe, so that the rest of the steps can be followed easily.
~ Move both installation files into the same directory (i.e. C:\DotNet), if you’re not saving them together. Open command prompt as Administrator (Start > All Programs > Accessories > [right-click on Command Prompt and select "Run as Administrator]).
~ Change to the directory where the two installation setup files for .NET 1.1 are saved (i.e. C:\DotNet).
~ Run the following commands one by one, press Enter after each one.
dotnetfx.exe /c:”msiexec.exe /a netfx.msi TARGETDIR=C:\DotNet”
~ Then click on “Yes” when prompted to answer “would you like to install Microsoft .NET Framework 1.1. Package?”
msiexec.exe /a c:\DotNet\netfx.msi /p c:\DotNet\netfxsp.msp
That’s it. It apparently doesn’t work for everyone, but this was the solution that worked for me. Games/programs like Lord of the Rings Online (LOTRO) require .Net 1.1.
If this still doesn’t work, check out this thread at the LOTRO forums for other solutions.
Wednesday, December 8th, 2010
Originally posted on August 28, cross-posting this here:
Just your garden-variety fanart recs post. I think I was doomed as soon as I stumbled across luulala’s gallery. And Gobeur’s. Title + art excerpt + notes follow.
Malik, Altair by luulala
~ I rarely have one favorite fanart in an entire fandom, but this one would be it for AC.
Ezio and Altair by luulala
~ more from the same artist, cross-generation slash ftw~
Look Ezio, isn’t it amazing? by Gobeur
~ I had no idea that the “Leo” in this fanart was Leonardo da Vinci. Or that I’d fall so hard for the char when I played AC2. sorry, dude.
Untitled by Gobeur
~ Malik’s the first amputee character I’ve ever wibbled over. I find this weird…I thought there’d be more. Mukuro’s awesome, but I didn’t like her that much.
Accessing the Animus DS by Gobeur
~ Gobeur’s sense of humor. XD ♥
Just a Kiss by Ayleid
~ I love this Leonardo. Just the right amount of softness. ♥
Untitled by Yousui (? hope I read that right)
~ Beautiful Altair/Malik fanart. Admittedly saw this after I got into AC, but it’s too pretty not to put in here.
found you by doubleleaf
~ Doubleleaf is probably the most prolific fanartist in the AC fandom (which is awesome, because she draws so well). This is the AC artwork I love most in her gallery.
I wanted to include fanart involving Altair’s water solubility (because one doesn’t really get into this fandom without making fun of the master assassin’s inability to swim), but I can’t find one that I adore enough. Oh, well.
Tuesday, April 21st, 2009
In other news, I’m kinda hyped about the paid concept art gig I got with a small gaming studio filled with wacky and fun people <3 Hoping to churn out some good stuff this week which I won’t be able to post until way later! (crosses fingers) I feel a little out of my depth, but am fairly sure I’ll be learning a great deal from this.
Wednesday, April 9th, 2008
I had something definite in mind while I was making this WIP, then after most of the head was done, it went kaput. So now I’m stuck. On a head. Dx With a retarded-looking nose that I’m too lazy to fix right now.
Anyway, I am too hyped about this upcoming game not to mention it here. For those of you who play Gyakuten Saiban / Phoenix Wright / Apollo Justice, the recent issue of Famitsu just revealed a Gyakuten Saiban spin-off called Gyakuten Kenji (reserved English title is Perfect Prosecutor). The protagonist this time is Miles Edgeworth ( <3 ) , and the gameplay is a bit different from previous GS games (third person adventure game this time).
More info [here]
Scans from the Famitsu magazine, originally posted by counterfiction on this post:
Game’s timeline is set within the first Phoenix Wright game, between cases 1 – 3 of the first game, according to Kamapon, so the whole thing’s a sort of backgrounder to Miles’s career as a prosecutor. I’m a little disappointed with the timeline, ’cause I honestly believed Miles looked older in the promo shots (helpfully pointed out by sesame_seed that the poor man looked tired), and there’s a big, gaping, black hole of a timespan between T&T and Apollo Justice, with a lot of room to play in for the side characters.
The timeline is apparently within the third Gyakuten Saiban game. See update below XD
More info to be released on April 20, apparently. Damn, I’m dying to play this game.
Update: sarahofcroydon points us to CAPCOM’s recently updated website: Gyakuten Kenji / Turnabout Prosecutor Official CAPCOM Site.
Update: [Gyakuten Kenji / Perfect Prosecutor in-game caps], posted by insanezero
Update: xkourichanx said the following in this post:
“Yeah so I was reading Famitsu Weekly Hong Kong and they had the interview with the makers of the game in Chinese which I actually understood. I’ll post what I remember of it.
Time frame of game: Around the time of Gyakuten Saiban 3 (aka Trials and Tribulations)
One of the guys interviewed specifically stated that it wasn’t around game 1, when Edgy was still all EVIL xD
Returning characters?!: They really want to include some people that old players would recognise but don’t want to alienate new players. They MAY be including old characters, but they cannot reveal information about it now.
Takumi Sho (creator of Phoenix Wright) does NOT have a hand in this game, however he will have some influential role in that concert on the 20th apparently.
They also wanted to show Edgy’s razor wit xD As in, in the previous games you were always playing people who were kind of bumbly and a little out of the loop… but, in this game, they are aiming to make you see and feel like you are Edgy, solving a case with razor sharp wit.”
I woe at the conflicting news.
Update: Tuesday from Court-Records posted a rough translation of the Gyakuten Kenji pages [here]. The interview states that the timeline is during GS3 (Trials and Tribulations).
Update: Albireo provided [high resolution scans] of the Famitsu pages over at the Igiari community.
Big update: Trowicia recently [posted new links] to a LOT of new material regarding the Gyakuten Kenji game and the Gyakuten Saiban meets Orchestra concert.
[Orchestra concert pictures] by JapaneseGIRL from Court-Records
~ contains a TON of pictures of the event, and concept/in-game/promotional pics of the Gyakuten Kenji game. Apparently, there’s a new girl character who I am sincerely hoping doesn’t end up as Edgey’s assistant :S (clings to Gumshoe). Although some of the in-game caps show Gumshoe as standing alone, so I wonder if it’s going to be a shifting POV sort of thing at a certain point. Possible returning characters were also mentioned.
[A rundown of the GyakuSai Meets Orchestra event] by Piggyhoho
~ a review of the concert from a spectator, sounded like a lot of fun *_* I love this particular part:
“The video ended with Edgy’s sprite running out to a dark screen, then started huffing and puffing saying how he’s not good at running. XDXD”
[Small promo vid of Gyakuten Kenji] from Famitsu
~ still waiting for it to load :S
Kidding. XD Such a precious shot, though. Of course Edgey would have an affinity for animals in captivity :S
Wednesday, June 6th, 2007
As finished as it’s going to get I guess. Click for a larger view.
Amazing what a good night’s sleep can do for one’s perspective ^^; Anyway, with help from Cleo, fixed the angle of the face, added more height to the nose, (hopefully) determined proper lighting. Need to work on using sharper brushes more. Cleo insisted on jewelry XD
Think there’s still something terribly wrong with his face (and god, I got the hair wrong, didn’t I?), but kind of sick of working on it ^^; Will go back to the Weaver WIP tomorrow.
I love how everyone in Rappelz has earrings and necklaces visible on his or her char XD Just goes to show that people mostly go for function > form when you see muscle men tolerating a girly set of earrings for the extra +2% crit.
Here’s the face before I painted on accessories and lighting (sorry about the hair, or lack thereof ^^;):
Think the reason this deviated so much from the original sketch was because I roughed in the left eye in the wrong angle, and I kept trying to adjust the face around the eye’s perspective rather than the other way around xD; Sigh anyway, learning experience.
References used: screenshot of the Sorc costume from Morgheda.net, and the chaos necklace pic from AlizarinHQ. Think I completely
dandified misunderstood the chaos necklace, though ; (rolls~)
Meanwhile, if you haven’t seen the recently-unveiled 2012 Olympics logo…then you’re missing out.
Srsly. What were the rejects like? I feel sorry for the Wolff Olins designers, because they’re going to get a lot of flak due to this momentary bout of extremely poor taste.
(their website also badly needs an overhaul)
And as if that wasn’t enough, to quote part of the article…
The jagged, graffiti-like blow-up of the number 2012 comes in a range of colours including hot pink and electric blue.
IT COMES IN ELECTRIC BLUE! XD OMG
Wonder how much of the budget was allocated for this :X (rolls~)
Tuesday, June 5th, 2007
Didn’t get to touch the Weaver WIP today, but managed to make a bit of headway on the sorc…
God, sucks so much. Very unhappy with the face at the moment, hopefully I can fix things by tomorrow =_=; So much for quick face studies.
Tuesday, May 8th, 2007
Just a WIP progress…
I know it looks like crap right now :X Will hopefully look better soon.
Future art projects I’m inclined to do atm:
~ Kaoru Project concept art
~ Courtly Love character designs
~ Rappelz fanart
~ polishing the TFatH story
As for Rappelz…:D;; Maybe a bit of hindsight would have done me some good ^^; (rolls~)
Also, pimping this nifty new plug-in “Automatic Stats for Self-Hosted WordPress” by Andy Skelton. Here’s a short blurb on what it does…
“It lets self-hosted WordPress bloggers use the exact same traffic metrics system we provide to WordPress.com users. It tracks post and page views, referrers, search terms, and clicks on your external links. It takes moments to install if you already have a WordPress blog and a WordPress.com API key. And it’s totally free…”
You can read more about it here.
Monday, April 30th, 2007
Another oldie for today, sorry XD Working on something new, so will hopefully have a new one tomorrow. Or the day after. Cough.
Did this for a Kingdom of Loathing Contest. Reference used here.
As for Rappelz, things are not looking good for Epic 4 ; Sorcs sound unplayable, though Breeders sound slightly more cool. Except for the nerfed taming. XD Mannnnn…will wait to hear from the guildies on how the 2nd jobs turn out, but right now, kind of glad I’m concentrating on projects instead ^^;
I figured out what’s wrong with the custom brush I’m using in both versions of Painter. Painter 9 makes it look horrible! 8D
Well, not really horrible, but it seems to screw up the pressure sensitivity. When I reduced the opacity to 3%, looked closer to what I can do in Painter 7:
But it’s still not quite what I’m used to. For one thing, I’d have to make a second pass over an area to saturate it rather than just pressing down a little harder. Maybe there’s a pressure sensitivity option I missed =_=; All the settings looked the same.
Back to Painter 7 for me until I figure this out.